Forced Back
Trap Counter

Forced Back

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Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 56
Deck 55

Forced Back — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Hand trap

Why it scores here

Forced Back is a summon-response negate: it turns off one Normal or Flip Summon and returns the monster to hand, so its value is tempo and a clean answer to a specific play rather than card advantage or board building. Its 9-deck presence across 8 archetypes confirms it is run consistently and is cheap to slot (1-2 copies), but that frequency is not treated as power. The Normal/Flip-only trigger narrows its reach, and with no combo or guide evidence its score stays in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 60 Run in 9 of 9 sampled decks at 1-2 copies, but it only matters when set and the opponent Summons; no combo starter data (inferred, observed deck count).
Combo & Conversion 20 Builds nothing on its own and no recorded boards show it as a starter or payoff; text-only inference (inferred).
Resource Economy 45 Negates the Summon and bounces the monster, which costs the opponent a Summon but is roughly card-neutral; no refuel or search (verified text, inferred balance).
Effect & Interaction 60 Strong, specific summon negate with a bounce; the limit is that it only hits Normal and Flip Summons, not Special Summons (verified text).
Material Utility 0 A trap card, so it is never a material and scores 0 here (verified card type).
Resilience & Flexibility 50 Single-copy-per-trigger negate with no recursion; spread across 8 archetypes and two gameplay types gives some multi-home redundancy (observed deck spread).
Deck-Building Efficiency 70 Low-cost, non-garnet trap that runs 1-2 copies and needs no restriction; splashability is not evidenced (observed copy distribution).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Hand trap. Intrinsic ≈ 56, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean answer to Normal and Flip Summons that also bounces the monster
  • Run in all 9 sampled decks across 8 archetypes
  • Cheap to include at 1-2 copies with no garnet restriction

Weaknesses

  • Only hits Normal and Flip Summons, not Special Summons
  • Tempo-only interaction; no card advantage or board impact
  • No combo or guide evidence of practical conversion

Counters / choke points

  • Monsters that Special Summon (not affected by this trigger)
  • Players who do not Normal Summon or Flip Summon the threat

Best use

Summon-response negate alongside Solemn Judgment / Solemn Warning / Ash Blossom & Joyous Spring style interaction. Decks: Vanquish Soul, Sky Striker, R.B., Orcust, Hole, Phantom Knights, Mekk-Knights.

Evidence & gaps

  • Verified: Negates a monster's Normal Summon or Flip Summon and returns it to its owner's hand (card text); Card type is Trap Card, race Counter (evidence card block); Run in 9 of 9 sampled decks, 1-2 copies each (decks_evidence)
  • Observed: Co-occurs with Solemn Judgment, Solemn Warning and Ash Blossom in 4-5 of 9 decks (top_partners); Spread across 8 archetypes and 2 gameplay types (decks_evidence)
  • Inferred: Acts as tempo interaction with roughly card-neutral resource value; Practical value depends on the opponent Normal or Flip Summoning, so reach is narrower than a general negate
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only activation timing and cost not stated in evidence — interaction timing scored from text only no banlist token — assumed 3 copies (unlimited)











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